NEWS
 
September 21
July 17
I've been too busy to do much lately. But if you'd like, you can check out this LucasArts logo animation I created from scratch as part of a larger project. (this link has been redirected to another site if you had trouble downloading the file earlier)
April 29
Added a new....tutorial....on how not to use lens flares.
April 22
Wow, can you believe it? What are the odds? I actually opened my
Tips & Stuff section. I had originally intended to start with eight or so tips, but my schedule won't allow it, so I'm starting with four...one of which you've probably already seen.
April 17
Well, it's been a long time since I've done anything to these pages. A lot has been happening. First of all, I got a new job doing Internet research for a government agency. So I've been going to college full time and working full time...which doesn't leave a whole lot of free time to model. About the only thing I've done 3d-wise is a headless Bossk mesh (nice scaly textures though).

Secondly, as you may have noticed, I've been having ISP problems. But everything seems cool now at the new site.

Unfortunately, any e-mail sent to me in the past two weeks (since April 5th, to be exact) never got to me. So if I haven't answered your mail, please don't think I'm an asshole...the circumstances were beyond my control.

On a StarWars related note, I'm doing a SW multimedia project for my Macromedia Director class. It's sorta like the front-end for a fictional game called "Imperial Command", the premise of which is that you get to command Star Destroyers instead of the usual TIEs. Anyway...the part I'm working on is similar to the main chamber in TIE Fighter with all the doors that open on to various parts of the ship. However, in my version the user will be able to walk through these areas using a navigation system similar to the game Myst. I'd like to post it for download if it's not too big...but it probably will be since I'm going all-out and making my own custom LucasArts logo intro and opening cut-scenes.